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gamification

What is Gamification and how do you apply it?

What is Gamification and how do you apply it?

Gamification is being used increasingly for business training purposes. But what exactly is Gamification and how do you apply it effectively within organizations?   Wat is Gamification? Gamification includes all online and offline activities to which gaming elements...

Gamification in HR: 3 ways to quickly boost your business goals

Gamification in HR: 3 ways to quickly boost your business goals

Is Gamification the ultimate solution for HR issues? Research by consultancy firm Berenschot reveals that only 40% of HR professionals expect to be able to hold on to existing staff without any problems. Their expectation appears justified, given that an average...

Gamification for call centers (4 effective applications)

Gamification for call centers (4 effective applications)

Gamification releases emotions that motivate, engage and proactively engage players. And those are precisely the characteristics that play such an indispensable role in customer service and call centers in general. By implementing gaming principles in the learning and...

LMS and Gamification: more customization with fewer resources

LMS and Gamification: more customization with fewer resources

A Learning Management System (LMS) helps to manage all learning activities and training within the organization, and is used for internal reporting purposes. It forms the backbone in implementation processes relating to training and learning, and thus plays a key role...

Using gamification for recruitment: what is possible?

Using gamification for recruitment: what is possible?

Do you want to increase the long-term commitment of staff to your company, and achieve an optimum return from them, in an interactive and challenging way? The Gamification methodology includes all the components for forging a rock-solid team, making it perfect for use...

Getting started with Gamification: examples from practice

Getting started with Gamification: examples from practice

What do Foursquare, Duolingo, Nike+ Running App and Amazon.com have in common? They are examples of online Gamification applications that use incentives to bring about a certain change in mentality. While the above applications are consumer-oriented, Gamification is...