AtHand games do not replace existing systems, but strengthen their use and effect. The use of a knowledge base is given a huge qualitative and quantitative boost by setting up a Performance Game
here. An e-learning platform with 150 different modules becomes adaptive and will be used far more and, most importantly of all, more effectively by linking it to a Rookie Game
or Leadership Game
. The results obtained from your existing audits, mystery shopping or quality monitoring will gain increased significance when converted into game points. Something that is usually experienced as a check suddenly becomes an opportunity to gain points and have fun with others. The proper guidance of managers, helping them to achieve more proactive, specific and positive coaching via gamification
strengthens the long-term effect.